Enemy_AI

Currently I’m making an enemy AI for a project.

  1. enemy patrol between way points (target points) when not seen the player,
  2. when the enemy see the player it chase,
  3. when the player flee from the enemy sight enemy continue its patrol movement

I followed https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/ this tutorial it creates a enemy AI with Behavior Tree that enemy AI stay at home location and if it sees you it chase after that it returns to its home location.
by following some tutorials i made a way point moving enemy with out Behavior tree.

i want to add way point movement to the above Behavior Tree. as I’m new to Unreal engine its bit difficult for me to continue. can some help me how to do that

yes, its in here: