Enemy turret does not fire, even though the player is in range

That’d be the best method as it does not rely on Tick.

  • Begin Overlap → Start Timer
  • End Overlap → Stop Timer

The turret tracking player position must tick since we do want to update it every frame. Also, if you do not want to wait 2s for the first shot, you can try this:


There’s also Pawn sensing:

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