Enemy sprite rotation like in Classic Doom

Bascially you need to know which sprite ( group ) to show the player. So, which way is the BP facing with respect to the player?

The lower part is a vector between the player and the BP and the upper part finds the angle between that and the direction of the BP.

I should there are many ways of doing this, and I haven’t tested this :wink:

Come back if you get stuck…