Enemy Patrolling - Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetBlackboard_ReturnValue".

Thanks for the useful suggestions. Patrol Point 1 and 2 refer to the trigger spheres, and are updated in the details of the variables created in the BP_EnemyCharacter Blueprint.

The blackboard does contain keys with a behaviour tree.

Changing the AI controlller class from BP_EnemyController to AI controller does not do anything for me.




AI controller