Enemy Patrolling - Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetBlackboard_ReturnValue".

its telling you that the CurrentPatrolPoint is Invalid, unless of course the KeyName is wrong

where do you Set/Validate PatrolPoint 1 + 2?

the keyname likely doesnt need to be a variable since it wont change? you can use MakeLiteral Name to set it

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