Hi all,
I am following along with the book Blueprints Visual Scripting for Unreal Engine 5 (3rd edition) Using Unreal Editor 5.0.3, as the book states to use Engine version 5.0.
I am having trouble in Chapter 9 creating enemy patrol points, on start up the enemy will not patrol between the two trigger spheres, and instead stays stationary. I have setup the BB_EnemyBlackboard, BP_EnemyCharacter, BP_EnemyController, and BT_EnemyBehaviour, and repeated the process three times and looked over several times to make sure I have not left anything out.
I receive the following error when trying to play the game. "Blueprint Runtime Error: âAccessed None trying to read property CallFunc_GetBlackboard_ReturnValueâ. Node: Set Value as Object Graph: UpdatePatrolPointBB Function: Execute Ubergraph BP Enemy Character Blueprint: BP_EnemyCharacter"
I also have included a few screenshots. I notice in the event graph on the Event ActorBeginOverlap of the BP_EnemyCharacter the input pins on the equal functions are hollow, does this signal something is not quite right?
I have searched the forum a few years back, and although there was someone with the same problem, the fixes were not relevant to my situation.
If you have any suggestions, it would greatly help a newb out of this sticking point. Thanks