Enemy duplicate problem

I understand .
1.I set hit area for my character sword , also i opened two events [oncomponentbeginoverlap][oncomponentendoverlap]


2.Using this blueprint [screenshot] for die enemy .

3.Create [basesword] blueprint to define damage for swords , exam : 100

4.Create [basesword child] blueprint to define sword mesh and set damage for this sword

just it

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