Enemy AI will approach but refuses to attack. Help?

As far as I can tell, yep, primaryattackB is 100% assigned to Aurora’s skeleton (attaching a pic for ref)

Btw, re: copy the code/hook up, do you mean I should make a UE Manny from scratch, give him pawn sensing capabilities and an identical anim BP, then copy-paste over the event graph code and swap out the paragon-specific animation? Or did you mean something simpler?

Or, if you meant add the code to my active player character, it’s also a Paragon asset (Yin). Fwiw, that asset had its own issues I had to work around (one of the optional skins required two material slots but only had one assigned)

Last game (a whole week ago) I had a designated class called BP_ThirdPersonCharacter, but this time I don’t–is that an issue?