Enemy AI will approach but refuses to attack. Help?

Try using the “PLAY_MONTAGE” node, which is slightly different.

And hook up the MESH into the IN_SKELETAL_COMPONENT.

Also, I can’t recall, but does the Paragon mesh have a MESH and BODY skeletal reference, or just MESH?

(ps: I THINK you need to GET_REFENCE_TO_SELF to use that “Play_Anim_Montage” node, but don’t quote me on that. There’s so much to remember with this program.)