Could it have something to do with the fact I have an AuroraDummy Anim BP (the one I’m using for AI/enemy purposes) separate from the Aurora Anim BP, which remains completely untouched/factory default?
I’ve set my dummy/enemy AI experiment to be linked to the dummy anim BP (aka all the pictures I’ve shared thus far), not Aurora’s base anim BP, so I don’t think that’s the issue–and since they use the same skeleton and model, I wouldn’t imagine there’s any animation restriction either, but maybe there’s an angle I’m missing?
EDIT: I also see that my animgraph doesn’t have state machines (per the pics up above)–is that necessary?