Enemies stop attacking and moving after player respawns, how come?

Not sure if this can help but maybe it can…

So i have simple BP for my enemy they have the task to move to a fixed location if i come close to them in range they will try to attack me and follow me with pawn sensing. If i go out of the sensing range they continue on they’re path i set them to go. They dont care if i respawn they will still going to the location and aways attack me when i come close to them and start fighting me again and follow me till i get out of range or kill them and so it goes…

here is how it works and maybe you can implement some of it for your ai is really simple but works flawless so far…

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