Yesterday I had to basically rescript many things to get back to where I was at. And again I came to this problem on Enemy movement. The problem now was that when I respawned the enemies were strafe walking and no longer rotated. The fix for that was that needed to actuallu use a cast to the third person character and not just a variable. That fixed the problem with rotation after respawn. Now…the original problem of this thread, was that I had a situation with a disable movement kind of like the problem I had the other day with a pause game node.