I didn’t think about it either 'til a few minutes ago lol. Poked around in my own project a bit, and realized I had an option to enable overlaps during level streaming, which makes my zone name triggers and such work when the game loads or whatever. Didn’t even notice until just now that they don’t fire if I kill the player in town right next to the spawn point.
Oops.
And, yea, if you missed my edit above, just right click the dark blue pin and then hit split struct pin.