The gate needs to be closed in order to stop the code which comes after it.
As for the overlap itself, I think the problem here might be the overlap event isn’t triggered when if the player respawns inside of the trigger.
Work around for this would be to set the collision response to ignore in default for player, then turn it on after a short delay on begin play.
Or just use the perception component.
*Edit to add: To get the fancy options from the perception event, right click the stimulus pin, and hit Split Struct Pin.