Enemies stop attacking and moving after player respawns, how come?

Well, I changed it up a little hehe.

I’m getting the ref here off of Event Begin Play.

Ok for testing purposes today I will try to put it back just like you had it.

That feeds into this to keep them rotated correctly.

As of right now, they do keep punching and turning after a respawn, just not moving. And that kind of proves the gate did not stop the event tick or they shouldn’t be able to turn.

https://vimeo.com/839829037?from-to

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