Enemies Attack Everytime Player Jumps

Because you need to pull off the “on fail” executeion pin, place a branch before the AI move to, pull on fail back to it, this will loop the behavior till it successfully reaches target, you could also call a separate finish execute node and attach it to on fail and uncheck “success”, depending on how your BTT is setup it could restart this behavior, noticed in your BT your calling clear focus every loop, this could be part of the problem

1 Like