I have abandoned my old project quite a while ago, but recently revived it and it comes in very handy to solve the problem concerning the t-tile intersection. It would be aswesome if you have figured something out to share your knowledge or which would be even better if you could post a screenshot of your blueprints. At the moment I’m trying to fix this issue, like someone stated out before, by giving a little glimpse to the left and to the right of the intersection and having a collision box of each side. When the player turns left I move the (already) spawned tiles left and if he turns right I shift them right when he overlaps the corresponding box. That’s at least the approach I’m going to try which confrontes me with the problem that I don’t seem to be able to shift already spawned tiles. Anyway any input is welcomed which might help ![]()