So, this is it. There’s just one tile BP:
Almost no code:
The variables ( TilePercent, Spline, TileSplineLength ) are in the character.
Not saying this is the most efficent way to do this, but in the character I have ( 3rd time lucky ):
Tell me how you do…
Here’s the BP as a text file also ( you just open it in notepad and copy paste the whole thing into the event graph ).
[link text][4]