Endless runner. Spline paths

So, this is it. There’s just one tile BP:

Almost no code:

The variables ( TilePercent, Spline, TileSplineLength ) are in the character.

Not saying this is the most efficent way to do this, but in the character I have ( 3rd time lucky ):

Tell me how you do…

Here’s the BP as a text file also ( you just open it in notepad and copy paste the whole thing into the event graph ).

[link text][4]

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