For anyone reading this for the solution:
I checked everything that calls it and was still nothing, and then I FINALLY clocked it and fixed it. Basically my player had a net (a collision box that deleted any actors on contact) behind them called “deleter”. When I unplugged the nodes for the testing, I was dying because I would pass the obstacle fine, but then the NET that was so big it covered everything behind me would touch the obstacle after I passed it and because it was unplugged? It was killing me. I deleted the net and it works fine now. Drove me insane but feel wonderful knowing I at least fixed it.