Endless runner: Spawn fixed tiles randomly

Dear SupportiveEntity

Thanks for the quick response. I’ve tried some things out but I don’t understand it completely how I have to do it exactly right because my ‘technical term English’ is not so good. :slightly_smiling_face:

Is it possible to draw it out in nodes like you did the first time?

For the loop issue. I thought I was generating 10 tiles at once at the start and everytime I collided with the collision box the last one was destroyed and a new one generated. This for infinite times.

Thanks in advance!
Michiel