Hey there @Drumaholic-88! Welcome to the community! So it looks like you have a for loop that runs the spawn tile command 9 times as the scene begins. However, we’d need to see how you’re determining which tile is spawned.
If your question is how to easily pull that off, it’s more dependent on how much control you want over the generation. If you don’t care how it generates and just want to pick a random tile (that is a child BP of the master tile all customized), then in the constructor for the master tile you could then spawn a random tile out of an array. It would look a bit like this (ignore that the classes all share the same name)
If that wasn’t your question, let us know and we can clarify whatever you need!
