EndFlushResourcesRHI Spike in empty 5.3.2 and 5.4.3 project

Yo again! I stripped out almost all of my gameplay logic, and have all unreal insight channels enabled and events. What is causing this Spike? I figured out one of the spikes is caused by RHI, which Wait For Task taking too long in Development Build - #12 by MadaraAlmighty is being fixed in the next hotfix. But what about this one? seems to be nothing causing it.




Only thing in that space is quartz clock, frame, and engine tick