Create a variable int “Index” and set it in right order from 0 to max with actor references on “event begin play” in level blueprint. And In mirrorSphere :
Replace Bp_Chair by mirrorSphere. (In hope my supposition was right ^^)
Create a variable int “Index” and set it in right order from 0 to max with actor references on “event begin play” in level blueprint. And In mirrorSphere :
Replace Bp_Chair by mirrorSphere. (In hope my supposition was right ^^)