End game with trigger box?

Thanks for your help but I think it’s just unreal engine 4.

I opened a new level and put in the trigger box and got the same response.

Unless there is any small things that I missed, other than that, I might actually just take the bp you gave me and use it as instant transfer to the menu screen rather than fade out.

I tried every alternative you gave me with no success, despite me doing exactly what you showed, I just kept getting the same response.

Ah, you didn’t say 4 until now…

I’m making this in 5. It’s quite possible the way PP components work differently in 4.

I’m thinking it may not be set to infinite extent. That’s automatic in 5, maybe it wasn’t in 4. You might find it in the settings node.