Encountering bug with Physics Asset UE4.26

This answer in this post solved the issue Some Simulated Bones Snapping to Root Bone - #8 by ProzackPH7

TLDR: Blender unit scale needs to be set to 0.01, then your armature and mesh need to be scaled back up by 100 units, export, import to unreal as a fresh copy, don’t reimport.

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