Does this commit fix this issue by defaulting the bEnablePhysicsOnDedicatedServer to true (or a project-wide override)?
.com/EpicGames/UnrealEngine/commit/9860acf7b10c7187cc9287342e43c73b0083791f
Does this commit fix this issue by defaulting the bEnablePhysicsOnDedicatedServer to true (or a project-wide override)?
.com/EpicGames/UnrealEngine/commit/9860acf7b10c7187cc9287342e43c73b0083791f