Enabling and disabling Player vs Player damage?

The best thing to do would be to change the DamageAdjusters during runtime, but I’m not sure if you can do that. Your idea of switching the player pawn could potentially work (I don’t really know unless I tested it myself). One way I can think of doing this is by spawning in your PVE (or PVP) pawn, and then have the player’s controller posses that pawn by using the Posses function.