Enable mouse input

Hi, thanks for the answer, but I think I wasn’t specific enough and we talking about two different things.

What I’m trying to achieve is ability to peek through a keyhole (dishonored, thief style). I’m using actor class blueprint (door) with attached camera. When my character is in range of trigger it swaps from FPS camera to my “door camera” using “set view target with blend” and this is the part where i would like to enable my mouse input so I could look around using “door camera”.

I hope that this description will help.