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Ok thanks, but I get lost after “Make the door variable instance editable.” and I need a little guidance.

  1. You need an integer variable created on both player/controller and one on the door BP.
    So I’ve created two integer variables 1 - for player pawn, 2 - for door “player” inside door BP and my main character BP.
  2. On overlap of the box trigger set the player integer to the integer of the door that particular trigger is in front of.
    I need to hold down F key to use possess node so I’ve set player integer before possess function.
  3. Then make a function in the player that gets all door actors
    Where this function should be? Inside my main character or character that i want to possess or meaby inside my door BP?
  4. run a for each loop and check player integer vs door integer.
    I’m totally lost here.

Sorry im new in UE and a lot of things is pure abstraction for me.