-emulatestereo command not working

Hello Nick,

Many thanks for the info. I’m admittedly not schooled enough to follow your instructions of what to change which scripts and where things live, am but the creative director and manager for this project. I’m passing this along to my team, a top-drawer CG artist yet new to game engines and a java script who comes from Unity, so we’re all green to varying degrees. If I’m partially getting it, to output SxS we need to open UnrealEngine.cpp and look for an interface for IStereoRendering. The default should work fine, but if you’d be so kind to provide any more details (to newbs) where this script lives, where to look for the interface for stereo, and what to do to enable it. If it’s super obvious, don’t bother putting the dots together too closely, but thanks for more info.

Then, fov and possibly other stereo template settings reside in a script (?) called FFakeStereoRenderingDevice::GetStereoProjectionMatrix(). Where do we find that and is that also pretty clear how to adjust that setting?

I’ll pass this on to our colleague with the MVC codec, see if we can implement it that easily, which would be just great.

Many thanks for your time!
Benjy