Hello Nick,
Many thanks for helping us out with these questions, on top of Benjy’s concerns I have a couple regarding the source side implementation of the custom module:
- What kind of class should this module be? Actor, Camera manager? or just a blank class.
- Imports needed, so far I have StereoRendering.h but do I need another one?
- Once implemented this class how can I create an object of this class from the editor, with another class?
Sorry if these question sound really dumb, we are just getting started on the code end of Unreal.
Many many thanks again for your help.
Yoshi Morales