Hi all,
Ive set up a blueprint to loop through a series of scene captures that write to a render target that is sequentially exported as an image at the end of each loop. What i expect to get from this is a series of images saved to my system. This seems to work as intended for all capture sources EXCEPT “Normal in RGB” and the buffer i would like “Base Color in RGB”. Whenever these are exported the image files contain no data. I know the capture is working as intended as the base color render shows up fine when looking at the render target in engine.
However when i try to run this through the “Export render target” node in blueprint the images are just blank how can i fix this issue?
Thanks All