Empty Details Panel

I understand the difference between the two. But as I’m stating that is not my problem. The InitalizeHeadLamp() function is called in the player’s constructor as you can see from the third screenshot from the top. My problem is not that I don’t know how to use them, it is that the details panel is clear for the components from the (AHEADLAMP pointer).

My problem is very similar to this forum: [Solved]Blank detail panel for UStaticMeshComopnent in child blueprint class of a C++ class - #3 by wzspdw