Emily - Horror Game WIP - Feedback

Thanks. That dumb doll got me so many times, unexpectedly, while trying to make the video!

The lights going out, and the tiny footstep sound was actually the clown moving from his spot in the dining room. The door opening in the living room was also part of another event. Those things would probably already have happened before Kiki actually starts attacking. I set her to start attacking immediately for debugging, and recording videos.

When Kiki first moves into a room, she cuts the lights out. At that point it is best to run to the lights and turn them on so you can see where she is at. I skipped that part in the video, because I have all of the light switches lit up at the moment, so I can stop getting killed! haha … I may leave them lit up in the final game, because it is kind of frustrating if you can’t find them. It adds to the terror, but also the frustration.

In my initial design, light is what would stop her. Now with this effect, I have to let her move around in the light, or you can never see her. So I made a new way now to get rid of her for a short while.

I am going to make more poses, especially for when she gets close to you. I could change the code to only show certain poses when she is closer. The problem with all of the dolls is they are short. If you don’t look down, you can’t see them.

I am doing it all in blueprints. I am a programmer, but the blueprints are fun. I read that blueprints are slower than C++, so maybe in the end I will recode some of it. I haven’t had any performance problems yet.