Emergency, Healt and Damage

This is still unclear. What does always mean? I assume you mean continually - is that so? How often then?


It’s not a good idea to base on a framerate since different end user machines would apply varying amount of damage. The most standard way is to use a Timer, if you fire it 30x per second, it will be pretty much indistinguishable from continues damage. You could even apply if once per second and interpolate the result.