I think 3d makes the most sense.
Would you use a flat mesh, a camera that could rotate around it, and some sort of “adding / moving mesh” logic to represent the “returns” on the radar? Then use a render target to show it on the UI?
I think 3d makes the most sense.
Would you use a flat mesh, a camera that could rotate around it, and some sort of “adding / moving mesh” logic to represent the “returns” on the radar? Then use a render target to show it on the UI?