Oh, no worries. I understood it as a joke.
iTween is free completely, so all you have to do is head to the link in my signature and grab the latest download.
When you install, I highly recommend installing the C++ source version because the plugin version has packaging issues for some people. There’s a tutorial for compiling your game with iTween over on our Youtube channel (in the first post).
When you have it installed, you just call “Actor Move From/To Simple” and plug in your character and the start and end vectors, how long you want it to take, and give the operation a name. You can get rid of the timeline and the lerp and the set actor location because iTween will take care of all of that.
You can select one of a few dozen different easetypes or make a custom CurveFloat to define an easetype. An Easetype just determines how quickly and smoothly your object will move. try a few different ones.
If you have any issues, feel free to respond back here or in the iTween thread.