Good to know! I did try it on the Y though and it was pretty funny.
On that note I got it all hooked up and after some quick checks and wire swaps the guy is on the tiles and behaving exactly as he was before so I think the tile check worked and confirmed that the tiles were in fact arranging correctly in the original get all actors of class. The tiles still output 0 - 6, and the debtor still moves correctly so long as I don’t divide the move alpha by any number other than 1. If I set the divisor to a positive number he fails to reach the next target, and if it’s a decimal he’ll overshoot.
The part I still don’t get is that in either case his next move after the under or overshoot is corrective. He’ll transit to the correct tile even if it means remaining stationary, which kind of blows my mind because it means that he’s got two inputs screaming for his attention and he nods to one on the first move and the other on the second. I’m having a hard time understanding how that’s possible, but then I’m technically an artist and math is all real numbers, all the time to me.
Looking for an upside thanks for helping me put together my first function!
What do you recommend I do now?