Thanks for the feedback, here is a more detailed description.
Basically I am looking to make a ghost investigation game, where the player can take photo’s of paranormal activity. Based on the activity they witness they then decide the ghost type. From there they are to choose the chemicals to develop the film in accordance with the ghost they think it is. Each ghost has a specific chemical or activation method to follow in order to develop the film correctly and for the film then to show the ghost within the picture when it is properly developed so:
- Yes there is a mixing or activation (shaking or heating, etc.) order to the chemicals, which is set for each different ghost type.
- each ‘recipe’ is unique for each different entity.
- If the player gets the ghost type wrong in their deductions then the the recipe they mix is for the wrong ghost which means the film will not show the ghost or will actually get destroyed.
The table for the development of the film is:
|Ghost Type|Chemical Sequence|Special Action Required|
|—|—|—|
|Poltergeist|CH-01 → CH-02 → CH-08|Shake solution|
|Shadow Figure|CH-01 → CH-05 → CH-03|Cool to 5°C|
|Banshee|CH-01 → CH-07 → CH-06|Warm to 40°C|
|Drowned Spirit|CH-01 → CH-02 → CH-05 → CH-04|Stir clockwise 10s|
|Wraith|CH-03 → CH-02 → CH-08|Shake violently 3x|
|Phantom|CH-01 → CH-03 → CH-06|Let rest 15s before next mix|
|Apparition|CH-01 → CH-04 → CH-07|Heat until it lightly smokes|
|Revenant|CH-02 → CH-08 → CH-06|Rapid mix for 5 seconds|
|Whisperer|CH-01 → CH-07 → CH-05|Tap container during mixing|
|Screamer|CH-07 → CH-08 → CH-02|Cover ears (visual puzzle hint)|
|Spirit Echo|CH-01 → CH-05 → CH-03 → CH-06|Perform in silence|
|Ghoul|CH-02 → CH-04 → CH-08|No light during process|
|Specter|CH-01 → CH-03 → CH-02|Tilt 45° during final mix|
|Lost Soul|CH-06 → CH-01 → CH-07|Mix slowly (1 drop/sec)|
|Demonic Entity|CH-08 → CH-02 → CH-04 → CH-01|Must chant a phrase in game|