Elegant solution to play certain animations depending on what weapon a player is using?

necro bump because this is a very useful thread even to this day.

i am beginning user and i was looking for aim offset methods and wasn’t even sure if i needed them. i came up with using an enumerator for selecting what blendspaces to layer over the top depending on what my character is holding, and now realizing i can use the exact value for my aim offset is grand.

the sub-animgraph linking also seems interesting but with my enumerator already set up it’s something i can pass on for now