@anonymous_user_8d708650
In terms of performance I mean what is faster - add/remove array elements or change values stored in an array? I understand that answer can be different between C++ and Blueprints, it’s more of a general curiosity.
@Fen
This is awesome! Didn’t even though about just moving around the first element. Thank you!
Array Shuffle would be useful too, but I’ve confused the term. Sorry for that. I didn’t mean randomizing order, I meant just rolling values of the array in the circle, exactly like your blueprint does.