Effects on Text

Hey Morning Everyone.

Thanks for the replies so far!
I just wanted to clear a few things up that may have came off as confusing.

Here’s the basic process I want:

  1. Player walks on trigger
  2. Text fades-in and drawn to HUD
  3. X amount of time passes
  4. Text fades out
  5. Player goes on there way

Is there anything I can put in between my OnTrigger event and drawing text to the HUD that would simulate the fade-in or am I doing this completely wrong?

The timeline that you’re speaking of, do you mean in matinee or in blueprint?
Hmmm, actually do you think it’s possible to fade in text the same way you can fade into a game (with the fade track in matinee)?

I’ll take a look at tappy.

I’ve been working with UE for years now.
Is it sad that I had no idea what you were talking about?

By print message, you don’t mean drawing text right?
What I was doing was drawing text to the HUD.
With that said, is there a way to animate drawn text?

[QUOTE=Tefel;147717]
I am using timeline to change opacity. Here is a movie with blinking “Start Button” font.https://youtube.com/watch?v=k3yb5WQZm1I[/QUOTE]

Hmmm see this is pretty much what I need accept it not continuously blinking.
Was this all done in BP?
By the way, I like the main menu, really beautiful.

Thanks so far,
~