A tool I’m working on uses the Procedural Mesh Component to generate meshes for my levels in-editor. One of the things I want it to do is convert the Procedural Meshes into Static Meshes since they’re being made in-editor and don’t need changed during gameplay. At the moment this functionality isn’t exposed to Blueprints, so I need to manually go into each instance of the Blueprint, select the Procedural Mesh Component, then in the PMC’s details panel click on the “Create StaticMesh” button. It would be amazing if this could be exposed to Blueprints for Editor Scripting.