You might be thinking of a regular blueprint. In an editor utility widget, you’d have to make an eyedropper button yourself and when it’s clicked, enter a special picking mode, then somehow get the object under the mouse cursor in the viewport on click (the latter is something I think was mentioned early in this thread that they are looking to improve). As you say though, “get selected level actors” is fine for most cases (if you want to leave the selection untouched though, eyedropper is good).