Hi,
So far the UMG widgets are a great addition to UE4. That said some future improvements:
- Functions for adding components to a blueprint. i.e. For selected static meshes in content browser add them to this blueprint. Also have this work with blueprints with inherited components
- Easier Asset Reference from Content Browser, i.e. drag and drop Uasset from Content browser into UMG widget, right now getting the assets path works, but could be made easier
- Functions for appending/bulk editing assets. i.e. For selected static meshes in content browser set “Use High Precision Normals” to true
- Exposed functionality for asset/material creation. Right now this is possible in python by using create_asset. However in blueprint you are currently unable to create or reference a factory class.
That’s all for now, I’ll probably end up coming up with some more at some point.