Editor Utility Widgets Feedback

It was a great idea to utilize UMG for editor scripting, thank you!

Some humble requests:

a) When working with more than 1 viewport pane, we can’t properly set pane camera orientation on project/map load (e.g. where every view should be in a different world location). The SetLevelViewportCameraInfofunction always sets the active pane, it would be very useful to be able to specify pane index there. More on this issue here.

b) It would be awesome to be able to automatically dock widget windows next to specified default tabs (e.g. one of the most ‘popular’ spots for that, next to the World Outliner tab) if needed. Very useful e.g. for a Marketplace product, for new users - for now they need to manually dock the widgets after they open in a new project.

Update, a major one: c) When opening widgets in one project, the widget windows remain opened also in other projects that use the same engine version. This is very cumbersome, e.g. I use an editor widget in project A, then I open project B and it shows empty windows where the widgets from project A were. I don’t use any widgets in the other projects, so I need to rearrange the window layout every time I reopen the project with widgets.
Please make the widget window arrangement project-wide, not engine-wide.