Hi, Ive been down the rabbit hole a little on the Blueprint utility widgets and am wondering where (if) I can access the source file location of any assets, I can access the paths inside the engine just fine, no issue. But I wish to be able to import a file, then based on that file - automatically load the correct textures for it.
Also, I was wondering if theres a fileDialog that can also be accessed via widgets, then use the path / filename / etc