Editor Target not Found!

Update: After having some time to revisit the problem, I reviewed my startup log and it appears I’m getting an issue with the error:

LogOutputDevice:Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1
482]
LogOutputDevice:Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.

The only trouble is that I’m not ever calling AttachToComponent as I’ve already replaced all calls to it with SetupAttachment as suggested. Any ideas what could possibly be causing this? Perhaps something not in the game’s code?