it stops it from crashing but doesnt do want i wat it to do.And SpotLightPicker is a UPROPERTY.
But got the code to work just did a new function OnConstruction. Works now ![]()
cpp:
void AVLDVisual::OnConstruction(const FTransform & Transform)
{
FloatMath_ScaleAndSphere = RadiusScale * DefaultSphereRadius;
SphereComponent->SetSphereRadius(FloatMath_ScaleAndSphere);
SphereComponent->SetWorldLocation(SpotLightPicker->GetRootComponent()->GetComponentLocation());
}