That worked perfectly, thank you SO much!
Just to have this all in one place
- locate either libelf.so or libelf.so.1 - for me (Arch) they are symlinked in usr/lib
- Navigate to where you have your UE4Editor built (for me it’s …/UnrealEngine/Binaries/Linux/
- Use either: LD_PRELOAD=/usr/lib/libelf.so ./UE4Editor or LD_PRELOAD=/usr/lib/libelf.so.1 ./UE4Editor
Currently compiling shaders ![]()